From Domo Wiki
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| Base Stats
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| Power
| 15
| Agility
| 13
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| Physique
| 7
| Dexterity
| 10
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| Wisdom
| 5
| Durability
| 7
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[edit] Description
- "The Thief has the best evasion of any job, and the ability to steal makes it possible to obtain rare items and alchemy recipes from monsters."
(Description)
To obtain the qualification for this job, see Thief Qualification.
[edit] Builds
[edit] Attributes
Power: Attack +2
Physique:
Wisdom:
Agility: Attack +1.6, Evasion +1.5
Dexterity: Attack +1, Accuracy +1.56, Magic accuracy +0.25
Durability:
[edit] Common builds
(To be listed)
[edit] Skills
| Super Stab An attack using a dagger that causes a large amount of damage.
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| Stealthy Stab Sneaks around the enemy to deal a deadly blow to a vulnerable spot.
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| Swift Swallow Strike A quick stab, as swift as a flight of swallows, that damages all enemies within the attack area.
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| Premonition Reads the enemy's coming attacks, increasing evasion and attack speed.
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| Fighting Foresight Predicts an enemy's movement in advance, increasing defense and evasion.
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| Throw Knife Damage the enemy by throwing a dagger-type weapon.
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| Ash Spray Throws to an enemy's eyes, reduce accuracy and magical accuracy for a period of time.
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| Shadow Advance Uses smoke to hide self in order to assassinate the enemy for a period of time. Effect cancelled after initiating attack.
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| Run Amok Focuses attention on movement to increase movement speed, but reduces attack speed as a result.
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| Hypnosis Makes the enemy fall asleep for a period of time.
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| Play Dead Pretend to be dead to fool monsters. Useless against bosses.
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| Pilfer Steals items from monsters.
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| Pillage Steals items from monsters when attacking.
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| Dagger Mastery Allows daggers to be used regardless of job at % of their full strength.
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[edit] Equipment
A Thief is perfectly suited to using daggers, and relatively competent with bows.
A Thief is competent using swords, sabers, spears, and boxing gloves. Other weapons aren't really suitable for this job.
[edit] Life Quests
[edit] Guides