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Stat bonuses are colored numbers added to weapons and armors, generally crafted through alchemy. It is possible to obtain them with equipment rewarded from a quest, or by using upgrade books.

There are a total of four color bonuses (green, blue, orange and gold), but you can only reach the green and blue bonuses when crafting a weapon or an armor through alchemy or when upgrading a weapon. A weapon upgrade removes the weapon's existing stat bonuses, if any, and assigns new green or blue ones.

Provider's Providence is said to influence the bonuses as well as the quality of your materials, but there have been reports they do not really affect anything.

The lowest bonus you can get from alchemy is 0. All bonuses have a range (low and high values) before hitting the next level of bonus. When applying upgrade books or scrolls the bonus can be reduced as well as enhanced (and is some cases a weapon can be destroyed,) but will never fall below the minimum number of that particular colour - a weapon will never drop to green from blue, or from orange to blue.

When a gold bonus number is reached an additional effect will become available, which varies according to the type of item.

Enchantment itemsEdit

Enchantment item Target Effect Source
Green Weapon Upgrade Ticket.gif Green Weapon Upgrade Ticket weapon physical attack +1 weapon upgrade merchant
Green Weapon Upgrade Book.gif Green Weapon Upgrade Book weapon physical attack +1 item mall
Blue Weapon Upgrade Ticket.gif Blue Weapon Upgrade Ticket weapon physical attack +1 weapon upgrade merchant
Blue Weapon Upgrade Book.gif Blue Weapon Upgrade Book weapon physical attack +1 item mall
Orange Weapon Upgrade Ticket.gif Orange Weapon Upgrade Ticket weapon physical attack +3 weapon upgrade merchant
Orange Weapon Upgrade Book.gif Orange Weapon Upgrade Book weapon physical attack +3 item mall
Orange Adv. Weapon Scroll.gif Orange Adv. Weapon Scroll weapon physical attack +3 item mall
Green Magic Upgrade Ticket.gif Green Magic Upgrade Ticket weapon magic attack +1 weapon upgrade merchant
Green Magic Upgrade Book.gif Green Magic Upgrade Book weapon magic attack +1 item mall
Blue Magic Upgrade Ticket.gif Blue Magic Upgrade Ticket weapon magic attack +1 weapon upgrade merchant
Blue Magic Upgrade Book.gif Blue Magic Upgrade Book weapon magic attack +1 item mall
Orange Weapon Upgrade Ticket (magic).gif Orange Weapon Upgrade Ticket weapon magic attack +2 weapon upgrade merchant
Orange Magic Upgrade Book.gif Orange Magic Upgrade Book weapon magic attack +2 item mall
Orange Adv. Magic Scroll.gif Orange Adv. Magic Scroll weapon magic attack +2 item mall
Green Def Enchantment Scroll.gif Green Armor Improvement Scroll armor physical defense +1 armor upgrade merchant
Green Armor Improvement Book.gif Green Armor Improvement Book armor physical defense +1 item mall
Blue Armor Improvement Scroll.gif Blue Armor Improvement Scroll armor physical defense +1 armor upgrade merchant
Blue Armor Improvement Book.gif Blue Armor Improvement Book armor physical defense +1 item mall
Orange Armor Improvement Scroll.gif Orange Armor Improvement Scroll armor physical defense +2 armor upgrade merchant
Orange Armor Improvement Book.gif Orange Armor Improvement Book armor physical defense +2 item mall
Orange Adv. Defense Scroll.gif Orange Adv. Defense Scroll armor physical defense +2 item mall
Green M.Def Enchantment Scroll.gif Green Magic Improvement Scroll armor magic defense +1 armor upgrade merchant
Green Magic Improvement Book.gif Green Magic Improvement Book armor magic defense +1 item mall
Blue Magic Improvement Scroll.gif Blue Magic Improvement Scroll armor magic defense +1 armor upgrade merchant
Blue Magic Improvement Book.gif Blue Magic Improvement Book armor magic defense +1 item mall
Orange Magic Improvement Scroll.gif Orange Armor Improvement Scroll armor magic defense +1 armor upgrade merchant
Orange Magic Improvement Book.gif Orange Magic Improvement Book armor magic defense +1 item mall
Orange Adv. Magic Defense Scroll.gif Orange Adv. Magic Defense Scroll armor magic defense +1 item mall
Orange Value Transfer Charm Paper.gif Orange Value Transfer Charm Paper any equipment orange bonus transfer item mall

Armor gold bonusesEdit

Armour Piece Golded Stat Bonus
Head DefenseStanding HP recovery: +50%
Magic DefenseStanding MP recovery: +100%
Body DefenseMaximum HP: +10%
Magic DefenseMaximum MP: +10%
Trousers DefenseDefense: +10%
Magic DefenseMagic Defense: +10%
Shoes DefenseEvasion: +30
Magic DefenseMagic Evasion: +10
Hand DefenseAccuracy: +30
Magic DefenseMagic Accuracy: +10


When 3 or more pieces of the same type of double golded armour is equipped there are additional bonuses:


Number of Pieces Equipped Bonuses
3 Maximum HP: +10%
Maximum MP: +10%
N/A
4 Maximum HP: +20%
Maximum MP: +20%
N/A
5 Maximum HP: +20%
Maximum MP: +20%
Heavy Armor
Damage taken from physical skills: −10%
Light Armor
Damage dealt with physical skills: +5%
Clothing
Attack speed: +10%
Dancer's Costume
Damage taken from magical skills: −10%
Robes
Damage dealt with magical skills: +5%

Weapon gold bonusesEdit

Weapon Type Golded Stat Bonus
Abacus AttackFixed-value HP recovery given: +20%
Magic AttackFixed-value MP recovery given: +20%
Axe AttackDamage taken from normal attacks: −10%
Magic AttackHP recovery received: +10%
Baton AttackDamage dealt with normal attacks: +5%
Magic AttackDamage taken from physical skills: −10%
Bow AttackDamage dealt with normal attacks: +5%
Magic AttackDamage dealt with physical skills: +5%
Boxing Glove AttackDamage dealt with defense-ignoring attacks: +20%
Magic AttackDamage taken from magical skills: −10%
Dagger AttackDamage dealt with normal attacks: +5%
Magic AttackFixed-value HP recovery received: +20%
Fan AttackDamage taken from physical skills: −10%
Magic AttackDamage taken from magical skills: −10%
Musical Instrument AttackFixed-value MP recovery given: +20%
Magic AttackDamage taken from magical skills: −10%
Saber AttackDamage dealt with normal attacks: +5%
Magic AttackDamage dealt with physical skills: +5%
Spear AttackDamage taken from physical skills: −10%
Magic AttackDamage dealt with physical skills: +5%
Staff AttackDamage dealt with physical skills: +5%
Magic AttackHP recovery received: +10%
Sword AttackDamage dealt with normal attacks: +5%
Magic AttackDamage dealt with magical skills: +5%
Syringe AttackHP recovery given: +10%
Magic AttackDamage dealt with magical skills: +5%
Wand AttackDamage taken from normal attacks: −10%
Magic AttackDamage dealt with magical skills: +5%

ReferencesEdit