A Shaman uses magic that mainly employs the elemental powers, and is adept at using fast weakening skills, elemental magic, and attacking enemies from a distance.
A Shaman can make good use of their knowledge of the principles of the five elements to cause greater damage to enemies with elemental attributes.
The Shaman occupation observes natural Feng Shui, distinguishes the yin and yang of nature and the operations of natural calendars. They can guide different Qi from the earth and change the regional climates in specific areas. The Shaman can even bring destruction and create negative influence on their targets. They can also enhance their peers' recovering abilities by using the Qi from the ground.
Besides, the Shaman can convert the Qi of five elements on their peers or monsters to change the odds as well.
These skills are magic with relatively short casting times. They are long range magical attacks with strong elemental attributes, and need to be used in conjunction with wands. Each skill can also raise the elemental defense of the target (depending on the element of the attack used). If properly utilized, the damage of these skills can be maximized and even aid other players.
Snow Shower Calls on the power of winter, dealing elemental metal damage to the enemy.
Blizzard Summons massive sheets of snow that cover the terrain, causing elemental metal magical area damage.
Ides of March Calls on the power of spring, dealing elemental wood damage to the enemy.
Blackthorn Summons springtime thornbushes to inflict wood elemental damage.
Tidal Torrent Summons the full force of a winter tide, inflicting elemental water damage.
Acid Rain Summons a dragon that causes acid rain to fall, causing elemental water magical area damage.
Heatstroke Hex Summons summer sunshine, inflicting elemental fire damage.
Summer Solstice Summons the heat of the sun to scorch the earth, causing elemental fire magical area damage.
Coming of Autumn Calls on the power of autumn, dealing elemental earth damage to the enemy.
At low levels they can be used repeatedly in a short time, and are suitable to be used whilst training. At higher levels, both preparation time and duration are extended as the skills become more suitable for use against bosses.
Summer Sun Releases the heat of summer on the target, reducing magical defense. Duration is 1/2 against other players.
Deep Heat Envelops an enemy with intense heat, causing non-elemental magical damage. Reduces magic defense by 25%.
Hoar Frost Releases the frost of winter on the target, reducing defense. Duration is 1/2 against other players.
Frostbite Envelops an enemy with frosty dew, causing non-elemental magical damage. Reduces defense by 25% for 30s.
Spring Cleaning Collects magic power on the body's surface, recovering MP every 5 seconds.