Careers Advisor Edit
A Musician plays songs that can increase the MP Recovery, attack power, accuracy, and evasion of team members as well as healing and strengthening pets.
The musician plays a special role in the team. They usually don't fight directly but play music with instruments to improve the teams' and pets' abilities and combat powers. The musicians' musical performance can't be interrupted in order to maintain the improvements on the teams' and pets' capabilities.
Requirements: 1 Vine Rope, 1 Down, 100 gold.
Speak with Hannah the Dancer in Placid Plain (X:292 Y:242). She will ask you to find a craftsman to repair a lute for her friend Busker Biff.
Find Ali the Craftsman at X:168 Y:480 in Placid Plain. In order to repair it, he will ask for 1 Vine Rope, 1 Down and 100 gold. Once you give these to him, he'll have you wait for one minute and then you can obtain the lute.
Return the lute to Hannah and receive the qualification.
Attributes and stats Edit
Base attributes Edit
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.
Increases HP recovery
Increases block rate 7
 +0.3 Defense
+0.1 Magic Defense
+0.5 Magic attack
+0.3 Magic defense
Increases magic speed
Decreases cooling time 15
+0.3 Magic evasion
Increases critical-hit rate 7
+0.2 Magic attack
+0.3 Magic accuracy
+0.1 Critical attack
Notes: The above values may be rounded up. Alternatively, you can view the stat bonus table that used to be on the DomoCamp wiki.
Base stats Edit
Magic attack: 27
Magic defense: 22
Magic evasion: 3
Magic accuracy: 1
Critical attack: 1
Common builds Edit
For further build details and discussion, see the
Musician forum at AeriaGames.
2 Wis, 1 Agi
1 Wis, 2 Agi. A good team support build with quick cooldowns.
1 Wis, 1 Agi , 1 Dex. A fairly reliable soloist build.
These skills attack enemies or strengthen team members by playing music on an instrument.
Sonic Swipe Attacks enemy with sound. Increases your attack, M.ATK and attack speed. Effect may stack 3 times.
Mystic Mantra A chant that recovers nearby team members' MP over 40 seconds.
Transfusion Tune A mysterious tune that converts HP into MP and passes it onto others.
Courageous Chorus A song that boosts combat ability. Increases nearby team members' attack and magical attack.
Mars' Song A song of the war god that grants nearby team members an increase in attack, accuracy and evasion.
Hymn to the Goddess A song that grants nearby team members an increase in magic power, magic accuracy, and magic evasion
Diligent Ditty Increases nearby team members' movement speed, evasion and magical evasion.
Echo Guard Protects nearby team members by bouncing back damage and has a % chance of reflecting magical attacks.
These skills can cure or strengthen pets in a team and may be used without equipping a musical instrument.
Pet Snack Song A miraculous song that turns enemies into pet food! Attacks enemies and restores the HP and MP of nearby team members' pets.
Power Ballad A song that raises morale. Improves nearby pets' attack and magical attack.
Pet Training Song Nearby team members' pets get an accuracy bonus, magical accuracy, and reflects damage.
Defensive Ditty A song that improves nearby pets' defense and magic defense.
Pet Prayer Nearby team members' pets get an evasion bonus, magical evasion, and block success increased.
Cheery Tune A happy song that increases nearby team members' pets' maximum HP and maximum MP.
Pet-Praising Song Allies' pets get a critical attack bonus, movement speed, and HP and MP recovery goes up.
These skills enable you to equip musical instruments whilst in different jobs.
A Musician is perfectly suited to using
musical instruments, and relatively competent with fans and wands.
A Musician is competent using
syringes. Other weapons aren't really suitable for this job.
Life quests Edit
External links Edit