Commoner | |
Equipment | |
---|---|
Armor | Clothing |
Weapon | Baton |
Skills | |
Active | None |
Passive | Commoner Skills (8) |
Description[]
- Careers Advisor
Commoners mainly manufacture items. The combat ability of a Commoner isn't strong, but can be combined with other job skills effectively.
As a Commoner, you'll only have a few job skills, but commoner has the largest number of secondary job skill spaces.
- Softstar
In the Dream of Mirror Online, the characters created by players always appear as "Common People". The Common People with "basic occupations" are certainly building blocks of society. They are responsible for various fundamental productions. Although they have opportunities to get involved with all combat skills, without special training or performance, they are not able to be expert in those skills. Therefore they usually live an ordinary life without outstanding accomplishments. With their jobs, the Common People are able to access abundant resources and make a living without worrying about their economy. After simple civilian force training, they can at least protect themselves by teaming up when encountering a crisis.
Qualification[]
There is no need to qualify for this job. This is your starting job upon entering the game.
Attributes and stats[]
Base attributes[]
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.
Attribute | Base | Bonus |
---|---|---|
Power | 6 |
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Physique
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5 |
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Wisdom
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5 |
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Agility
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5 |
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Dexterity
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5 |
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Durability | 5 |
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Notes: The above values are for a Commoner at level 1, as opposed to level 10 base stats for other jobs. Commoners thus have 27 more stat points to spend than similarly-levelled Jobs.
These values may be rounded up. Alternatively, you can view the stat bonus table that used to be on the DomoCamp wiki.
Base stats[]
- HP: 405
- MP: 77
- Attack: 35
- Defense: 6
- Evasion: 6
- Accuracy: 7
- Magic Attack: 16
- Magic Defense: 16
- Magic Evasion: 1
- Magic Accuracy: 1
- Critical Attack: 1
Note: Level 1 base stats are different per race and adjust upward and settle on the above stats at level 15
Suitabilities[]
Weapon | Proficiency (%) |
---|---|
Abacus | 70 |
Axe | 70 |
Baton | 100 |
Bow | 70 |
Boxing Glove | 70 |
Dagger | 70 |
Fan | 70 |
Musical Instrument | 70 |
Saber | 70 |
Spear | 70 |
Staff | 70 |
Sword | 70 |
Syringe | 70 |
Wand | 70 |
A Commoner is perfectly suited to using batons.
A Commoner is competent using all other weapons.
Skills[]
Commoner Skills[]
These skills alow the user to increase the upper limit of their collection and alchemy skills.
Note: When subbing skills from other jobs, Commoners suffer a 10% penalty in damage output for skills. Be aware of what skills you use.
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Life quests[]
See also[]
External links[]
- "Citizen, the strongest class?" by XTN from the GameTribe forum, archived at Internet Archive's Wayback Machine
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