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Dream of Mirror Online

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Dream of Mirror Online
Dream of Mirror Online
Developer(s) Softstar
Publisher(s) Chinese: Softstar
English: SubaGames
Platform(s) Windows XP, Windows Vista,Windows 7,8,10
Release date(s)

EU: September 12, 2007[1]

NA: November 12, 2007[2]
System requirements
  • 1 GHz Intel Pentium III or equivalent
  • 512 MB memory
  • 2 GB hard drive space
  • GeForce2 MX/Radeon 7500 (or equivalent) with 64 MB VRAM
  • DirectX 9.0c compatible sound card
  • 56 Kbps Internet connection
Mode(s) Massively multiplayer

Dream of Mirror Online (DOMO) is a massively multiplayer online role-playing game (MMORPG) developed by Softstar. It is the second online game in the Xuanyuan Jian series.

Free-to-play historyEdit

Language Publisher Closed beta date Open beta date Closure date
Chinese Joypark 2006/09/20[3] 2006/10/04[4] --
Japanese Gamania Digital Entertainment 2006/03/13[5] 2006/04/04[5] 2011/02/28
Indonesian PT. Datakom Wijaya Pratama 2007/06/25[6] 2007/07/23[7] 2010/04/01
Thai Goldensoft 2007/08/24[8] 2007/10/02[8] 2010/10/25
English Game Media Networks 2007/09/12[1] 2007/12/03[9] 2009/12/31
English Aeria Games & Entertainment 2007/11/12[2] 2007/11/30[10] 2012/06/30
Chinese GameCyber Technology Limited 2013/06/18[11] 2013/06/26[12] --

New English Server will be up in 2015 ,

Game will be published by SubaGames For more info go here : Domo Website

New Official Facebook Page  : Click Here

Aeria GamesEdit

The Aeria version of the game had two servers: Onyx (opened at launch) and Sapphire (opened April 2008[13]). It was the last non-Chinese version of DoMO to shut down.

Closed betaEdit

CB Flag
Aeria testers were rewarded with a "Closed Beta" Flag. Because of a bug which wiped item inventories following during open beta, several players lost their flag among other items.[14] A thread was started by a staff member in September 2008 to send the flags to closed beta players who requested them.[15] With the May 18, 2010 patch, a 14 day version of this flag was added to the in-game item mall for 75 AP.

DOMO US' declineEdit

Following the departures of both GMShan and PMVentSol, DOMO US began a long and steady decline. GM events were quickly shuttered and a content patch that added [a glitched] Sneaky Peak would turn out to be its last; nearly 2 years before it had shut down. After much player speculation regarding the game's fate, on March 30, 2011, the GMs announced that Aeria extended their contract with Softstar to publish DoMO. GMShan stated, "DOMO is not going anywhere (December and beyond)". The GMs pledged to expand on Aeria-based events, and push for content and support from Softstar, though they were "unsure as to any release schedule."[16]

Despite DOMO's contract continuing to be renwed, SoftStar seemed uninterested in fixing glitches or adding new content, thus causing the community to fear the worst and slowly start to abandon the game. The decline in active players brought about talks of a server merge[17][18] by mid 2011. An October 2011 target was given for the merge; Which would ultimately never happen, partially due to new server configurations to accomodate the merge rendering the game unstable.

Even without the aid of a full-time GM, Aeria assured the community that they were still looking after the game and that it would be around as long as possible.[19] At the same time, the company was rapidly adding to its repritoire, which included merging with ijji games, and was starting to strain under the pressure. Multiple games, not just DOMO, were being denied full-time GMs, and support tickets took days, weeks, or even months to get to. In the final months of operation, DOMO was assigned product manager aeria.samael, along with GMHadouken, to work part-time on the game alongside Shin Megami Tensei: Imagine Online. (They would have their duties switched to Aeria Now following Megaten's move to Atlus.) However, the game continued to suffer with almost no support from SoftStar and minimal GM presence. In March, DOMO's last round of GameSage applications were held, which was believed to have been a sign that Aeria was planning on keeping the game running. Jail powers had already been relegated to two GSes (-=*Angel*=- and AKFrost) from VentSol's days, and with the surge of gold bots in March, more sages (Clefairi, EvangelineAKMcDowell, Moofey, SolarCataclysm, Frozensun99, DaathlyHero and Zenea) were given the ability to discipline gold spammers and abusive players, with the PK freezing incident still in the heads of many veteran players.

In May 2012, a user made a thread in DOMO's general discussion forum, calling Aeria out for their lack of adequate support over the game, which community manager Superman0X responded to with "We should be making clear what standards DOMO is held to, as it is not the same as the rest." This made it clear that, despite their intentions to keep the game running, DOMO had dwindled over the years and thus didn't require the same upkeep. Later that month, when the monthly feedback thread was posted, a handful of players, along with the majority of the GameSage team, spoke out in concern about the supposed fate of the game, citing the lack of support as well as a number of other factors. Only a couple of days later, the public outcry was shot dead as a sudden, inevitable announcement was made regarding DOMO's fate.

DOMO US shutdownEdit

On May 31st, 2012, it was announced that the Aeria Games version of DoMO would be shutting down on June 30th, 2012[20]:

Greetings DOMOers!

We are writing this post to announce that as of June 30th , 2012, DOMO servers will go offline for good. All purchases made in June will receive a 100% AP rebate that will be sent to the email on the account in the form of redeemable E-Pins. So please make sure your email is up to date and you don't have Aeria marked as spam :)

We want to thank you all for the love and dedication you have shown Dream of Mirror Online all these years. The fun times and the bad all contribute to the rich history and amazing community you've created here at Aeria. We’ve seen friends go and we’ve met new friends along the way (and also managed to endure some diehard trolls). All the while our little game has kept on, supported by all of you.

We know many of you are saddened by this news, as am I. DOMO has been a part of Aeria for many years, and we greatly appreciate all the love and support the player base has given this game. You will always have a place at Aeria, and we hope you will remain with us and begin an adventure in one of our other games (and we still have a month together in DOMO!). Thank you all very much, it has been our honor.

Team DOMO!

Aeria DOMO servers went down officially on June 30, 2012, 4:57 PM PST. Aeria DOMO's General discussion forum was officially hidden in September 2012. The Aeria DOMO website was removed on July 23rd, 2012.

The true reason for DOMO's shutdown was never given, though likely reasons include the lack of support from SoftStar over the last two years, or that SoftStar themselves decided not to renew the contract.

Following the shutdown, the DOMO US community has largely stuck together through various means. The Domo-nians Facebook group serves as a means of communication for the entire group. Game-wise, the community has split across other games, though it seems that most ex-DOMOers have either migrated to the International Chinese version, or have gone to beanfun!'s Divina.

Instructions from AKFrost on how to register for the IC version of DOMO can be found here.

English revival: Suba GamesEdit

Suba Games announced on Oct 3, 2014 that DOMO will be revived (thanks to this forum petition).

Sign up here for Closed Beta information. There will be no IP blocks and the servers will be new (no Aeria information is transferred).[1]


GameTribe was a website owned by Game Media Networks. The GameTribe version of DoMO was the first English language one, serving players residing in Europe. An IP block was used for registration on GameTribe's website, but did not prevent a player outside the block from using the game client. The GameTribe version only had one server called "PuPu". GameTribe closed beta players were rewarded with the "Ancient Soul" title.

GameTribe closureEdit

Digital Bros, the parent company of Game Media Networks, announced on September 10, 2009 that due to an annual loss of €2.6 million, they would be closing GameTribe.[21] Game Media Networks was liquidated, with activities suspended on October 31, 2009.[22] On November 25, 2009, administrator PrimePaladin announced that "on the day December 31, ’09, will be closed together with all the games hosted."[23] On December 31, 2009 the following message was posted on GameTribe's site:

Effectively starting from 2009, December the 31th, this portal,, as much as the related services and games (Dream of Mirror online aka Domo; Infinity online and Kicks online) have been discontinued.If you need to get in touch with us for any kind of technical or commercial information you can send an E-mail at this address: Thanks for being with us in this adventure, sincerely Gametribe Team

In January 2010, the PuPu server was no longer accessible and the forums were closed. With the IP block lifted on Aeria, many former GameTribe players began to play on the Aeria version. A forum exists for ex-PuPu server players to stay in touch.

Indonesian version closureEdit

On December 5, 2009, the Indonesian version of DOMO announced that their license to operate the game would be expiring and they had no plans to renew. The official date for the server closure was April 1, 2010.[24] Like with GameTribe, many Indo players migrated to the Aeria Games version.[25]

Thai version closureEdit

After a meeting on June 30, 2010, it was announced on July 7, 2010 that the Thai version of DOMO would be closing October 25, 2010.[8] Their 3 year contract with Softstar was not renewed,[8] and GMs had previously cited difficulties in communicating with Softstar.

Japanese version closureEdit

On December 13, 2010, Gamania Japan announced that due to the expiration of the game license, their version of DOMO would be closed on February 28, 2011.[26] On December 22, 2010, all items in the cash shop were made available for free[26] and all site pages had a closure message on February 28.

Pay-to-play historyEdit


The Taiwan P2P version of DoMO started off with three closed betas, the first starting on February 22, 2005, and eventually went into open beta on June 29, 2005. The last content update for the P2P version was on July 7, 2006. It included the Arena, Marriage and Mail systems, among other major features.[27] In September 2006, P2P players could transfer their accounts to the F2P version.[28] Its closure was announced on September 6, 2010 and shut down on October 12, 2010.[29]

External linksEdit


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