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Rising Water LevelEdit

Rising Water Level
Description Improves Fishing skill in order to obtain better Treasures of the Deep.
Notes See Collection.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Obtain Grade 1 raw materials from Fishing (level 9)
2 3 1 Obtain Grade 2 raw materials from Fishing (level 19)
3 6 1 Obtain Grade 3 raw materials from Fishing (level 29)
4 6 1 Obtain Grade 4 raw materials from Fishing (level 39)
5 12 1 Obtain Grade 5 raw materials from Fishing (level 49)
6 12 1 Obtain Grade 6 raw materials from Fishing (level 59)
7 15 1 Obtain Grade 7 raw materials from Fishing (level 69)
8 15 1 Obtain Grade 8 raw materials from Fishing (level 79)
9 24 1 Obtain Grade 9 raw materials from Fishing (level 89)
10 (Max) 24 1 Obtain Grade 10 raw materials from Fishing (level 99)

Forestry FinesseEdit

Forestry Finesse
Description Improves Forestry skill in order to obtain better Lumber.
Notes See Collection.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Obtain Grade 1 raw materials from Forestry (level 9)
2 3 1 Obtain Grade 2 raw materials from Forestry (level 19)
3 6 1 Obtain Grade 3 raw materials from Forestry (level 29)
4 6 1 Obtain Grade 4 raw materials from Forestry (level 39)
5 12 1 Obtain Grade 5 raw materials from Forestry (level 49)
6 12 1 Obtain Grade 6 raw materials from Forestry (level 59)
7 15 1 Obtain Grade 7 raw materials from Forestry (level 69)
8 15 1 Obtain Grade 8 raw materials from Forestry (level 79)
9 24 1 Obtain Grade 9 raw materials from Forestry (level 89)
10 (Max) 24 1 Obtain Grade 10 raw materials from Forestry (level 99)

Farming FinesseEdit

Farming Finesse
Description Improves Farming skill in order to obtain better Crops.
Notes See Collection.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Obtain Grade 1 raw materials from Farming (level 9)
2 3 1 Obtain Grade 2 raw materials from Farming (level 19)
3 6 1 Obtain Grade 3 raw materials from Farming (level 29)
4 6 1 Obtain Grade 4 raw materials from Farming (level 39)
5 12 1 Obtain Grade 5 raw materials from Farming (level 49)
6 12 1 Obtain Grade 6 raw materials from Farming (level 59)
7 15 1 Obtain Grade 7 raw materials from Farming (level 69)
8 15 1 Obtain Grade 8 raw materials from Farming (level 79)
9 24 1 Obtain Grade 9 raw materials from Farming (level 89)
10 (Max) 24 1 Obtain Grade 10 raw materials from Farming (level 99)

Maxi-MiningEdit

Maxi-Mining
Description Improves Mining skill in order to obtain better Minerals.
Notes See Collection.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Obtain Grade 1 raw materials from Mining (level 9)
2 3 1 Obtain Grade 2 raw materials from Mining (level 19)
3 6 1 Obtain Grade 3 raw materials from Mining (level 29)
4 6 1 Obtain Grade 4 raw materials from Mining (level 39)
5 12 1 Obtain Grade 5 raw materials from Mining (level 49)
6 12 1 Obtain Grade 6 raw materials from Mining (level 59)
7 15 1 Obtain Grade 7 raw materials from Mining (level 69)
8 15 1 Obtain Grade 8 raw materials from Mining (level 79)
9 24 1 Obtain Grade 9 raw materials from Mining (level 89)
10 (Max) 24 1 Obtain Grade 10 raw materials from Mining (level 99)

Heightened HerdingEdit

Heightened Herding
Description Improves Herding skill in order to obtain better Animal Products.
Notes See Collection.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Obtain Grade 1 raw materials from Herding (level 9)
2 3 1 Obtain Grade 2 raw materials from Herding (level 19)
3 6 1 Obtain Grade 3 raw materials from Herding (level 29)
4 6 1 Obtain Grade 4 raw materials from Herding (level 39)
5 12 1 Obtain Grade 5 raw materials from Herding (level 49)
6 12 1 Obtain Grade 6 raw materials from Herding (level 59)
7 15 1 Obtain Grade 7 raw materials from Herding (level 69)
8 15 1 Obtain Grade 8 raw materials from Herding (level 79)
9 24 1 Obtain Grade 9 raw materials from Herding (level 89)
10 (Max) 24 1 Obtain Grade 10 raw materials from Herding (level 99)

Thickening ThoughtsEdit

Thickening Thoughts
Description Improves Meditation skill in order to obtain better Meditation Materials.
Notes See Collection.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Obtain Grade 1 raw materials from Meditation (level 9)
2 3 1 Obtain Grade 2 raw materials from Meditation (level 19)
3 6 1 Obtain Grade 3 raw materials from Meditation (level 29)
4 6 1 Obtain Grade 4 raw materials from Meditation (level 39)
5 12 1 Obtain Grade 5 raw materials from Meditation (level 49)
6 12 1 Obtain Grade 6 raw materials from Meditation (level 59)
7 15 1 Obtain Grade 7 raw materials from Meditation (level 69)
8 15 1 Obtain Grade 8 raw materials from Meditation (level 79)
9 24 1 Obtain Grade 9 raw materials from Meditation (level 89)
10 (Max) 24 1 Obtain Grade 10 raw materials from Meditation (level 99)

Apex of AlchemyEdit

Apex of Alchemy
Description Improves Alchemy skill in order to obtain better items.
Notes See Alchemy.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 0 1 Maximum alchemy level is raised to 9
2 3 1 Maximum alchemy level is raised to 19
3 6 1 Maximum alchemy level is raised to 29
4 6 1 Maximum alchemy level is raised to 39
5 12 1 Maximum alchemy level is raised to 49
6 12 1 Maximum alchemy level is raised to 59
7 15 1 Maximum alchemy level is raised to 69
8 15 1 Maximum alchemy level is raised to 79
9 24 1 Maximum alchemy level is raised to 89
10 (Max) 24 1 Maximum alchemy level is raised to 99

Thrifty SaverEdit

Thrifty Saver
Description Increase instant healing effects received from pills by *%. 1/2 effect for non-Commoner occupations.
Type Passive Prerequisite skills None
Element None Equipment req. None
Cast time None Item req. None
Skill lv. Skill point Lv. req. Effects
1 2 30 2%
2 2 40 4%
3 2 50 6%
4 2 60 8%
5 2 65 10%
6 2 70 12%
7 2 75 14%


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